City: Bèhë-thêzi Ratê

Bèhë-thêzi Ratê

Bèhë-thêzi Ratê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceZ̄upaguv Zone
RegionÆwăg Ìf Forest
Founded1202
Community LeaderLord Vilwiel
Area39 km2 (15 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation10264 m (-9275 ft)
Average Yearly Precipitation69 cm/y (27 in/y)
Population9422
Population Density241 people per km2 (628 people per mi2)
Town AuraWild Magic
Naming
Native nameBèhë-thêzi Ratê
Pronunciation/ˈjɘmɘ/ /ˈʃɘzi/
Direct Translation[pregnant] [beach]
Translation[Not Yet Translated]

Bèhë-thêzi Ratê (/ˈjɘmɘ/ /ˈʃɘzi/ [pregnant] [beach]) is a temperate City located in the Z̄upaguv Zone of the Engineer's Guild.

The name Bèhë-thêzi Ratê is derived from the Goblin language, as Bèhë-thêzi Ratê was founded by Scarab Swarms, who was culturaly Iron Elf.

Climate

Bèhë-thêzi Ratê has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Bèhë-thêzi Ratê receives an average of 69 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Bèhë-thêzi Ratê covers an area of nearly 39 km2 (15 mi2), and an average elevation of 10264 m (-9275 ft) above sea level.

Overview

Bèhë-thêzi Ratê was founded durring the early 13th century in summer of the year 1202, by Scarab Swarms. The establishment of Bèhë-thêzi Ratê was somewhat plagued by a lack of willing colonists, leading to Scarab Swarms electing to pay people to resettle in Bèhë-thêzi Ratê.

Bèhë-thêzi Ratê was built using the conventions of Iron Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Bèhë-thêzi Ratê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Bèhë-thêzi Ratê is buildings are arranged arround a network of narrow cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Bèhë-thêzi Ratê's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Bèhë-thêzi Ratê has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Bèhë-thêzi Ratê ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Bèhë-thêzi Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bèhë-thêzi Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bèhë-thêzi Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bèhë-thêzi Ratê's parks.

Bèhë-thêzi Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bèhë-thêzi Ratê.

Bèhë-thêzi Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bèhë-thêzi Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bèhë-thêzi Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bèhë-thêzi Ratê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bèhë-thêzi Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bèhë-thêzi Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bèhë-thêzi Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bèhë-thêzi Ratê's public wards, blessings, and other arcane systems.

Bèhë-thêzi Ratê has an Scientific Academy which provides higher education in the natural sciences.

Bèhë-thêzi Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Bèhë-thêzi Ratê's grid is powered by a god's will and kindness.

Bèhë-thêzi Ratê possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Bèhë-thêzi Ratê has a first rate hospital which caters to anyone in need of long term medical care.

Bèhë-thêzi Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bèhë-thêzi Ratê's natural decorations nor waterways.

Bèhë-thêzi Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bèhë-thêzi Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bèhë-thêzi Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Bèhë-thêzi Ratê's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Bèhë-thêzi Ratê's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Bèhë-thêzi Ratê vermin leave small tokens in payment for food taken.

The Caypup near Bèhë-thêzi Ratê are known to be almost tame, such that they can be put to domestic use.

Bèhë-thêzi Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Elven High Magic energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 31
  • Farm Laborer: 58
  • Hunters: 32
  • Milk Maids: 23
  • Ranchers: 12
  • Ranch Hands: 25
  • Shepherds: 26
    • Farmland: 38159 m2
    • Cattle and Similar Creatures: 2355
    • Poultry: 28266
    • Swine: 1884
    • Sheep: 94
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 942

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 20
  • Bookbinders: 12
  • Buckle-makers: 13
  • Cabinetmakers: 21
  • Candlemakers: 33
  • Carpenters: 28
  • Clothmakers: 26
  • Coach and Harness Makers: 9
  • Coopers: 25
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 20
  • Farrier: 57
  • Furriers: 6
  • Glassworkers: 32
  • Gunsmiths: 19
  • Harness-Makers: 9
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 25
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 13
  • Plasterers: 13
  • Pursemakers: 15
  • Roofers: 9
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 18
  • Scabbardmakers: 18
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 9
  • Soap and Tallow Workers: 30
  • Tailors: 64
  • Tanners: 11
  • Upholsterers: 13
  • Watchmakers: 12
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 12
  • Booksellers: 14
  • Butchers: 24
  • Chandlers: 25
  • Chicken Butchers: 25
  • Entrepreneurs: 9
  • Fine Clothiers: 21
  • Fishmongers: 24
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 40
  • Spice Merchants: 12
  • Wine-sellers: 17
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 49
  • Barbers: 43
  • Coachmen: 13
  • Cooks: 33
  • Doctors: 20
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 30
  • Healers: 25
  • Housekeepers: 28
  • Housemaids: 55
  • House Stewards: 30
  • Inns: 8
  • Laundry maids: 18
  • Maidservants: 31
  • Nursery Maids: 17
  • Pastrycooks: 32
  • Restaurateur: 42
  • Tavern Keepers: 42

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 18
  • In-Town Couriers: 22
  • Long Haul Couriers: 21
  • Dockyard Workers: 19
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 23
  • Millers: 21
  • Miners: 21
  • Oilmen and Polishers: 14
  • Postmen: 20
  • Pure Finder: 12
  • Skinners: 28
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 36
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 30

Skilled Laborers

  • Accountants: 12
  • Alchemist: 14
  • Clerk: 20
  • Dentists: 9
  • Educators: 23
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 9
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 6
  • Wizards: 4

Civil Servants

  • Adventurers: 8
  • Bankers: 13
  • Civil Clerks: 21
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 21
  • Fixers: 11
  • Kami Clerk: 18
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 15
  • Militia Officers: 58
  • Monks, Monastic: 30
  • Monks, Civic: 27
  • Historian, Oral: 23
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 21
  • Priests: 39
  • Rangers: 13
  • Rat Catchers: 15
  • Scholars: 15
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 36
  • Military Officers: 32

Cottage Industries

  • Brewers: 24
  • Comfort Services: 39
  • Enchanters: 11
  • Herbalists: 10
  • Jaminators: 31
  • Needleworkers: 28
  • Potters: 15
  • Preserve Makers: 28
  • Quilters: 13
  • Seamsters: 55
  • Spinners: 26
  • Tinker: 10
  • Weaver: 24

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 9
  • Musicians: 26
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 7
  • Wood Carvers: 28
  • Writers: 30

Produce Industries

  • Butter Churners: 36
  • Canners: 27
  • Cheesmakers: 36
  • Ice Merchants: 4
  • Millers: 18
  • Picklers: 14
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 21

3490 of Bèhë-thêzi Ratê's population work within a Foundational Occupation.

5461 of Bèhë-thêzi Ratê's population do not work in a formal occupation, but do contribute to the local economy. 471 (5%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of protected Bèhë-thêzi Ratê's harvest from an army of bandits. A small order of knights was founded in 's honor, and bears his name to this day.

History